Street Fighter II is the umbrella title for seven games in the Street Fighter Franchise:
Street Fighter II: The World WarriorEdit
Released in 1991, Street Fighter II: The World Warrior introduced the world to head-to-head fighting games. Ryu and Ken Masters returned from Street Fighter I as playable characters, and we were introduced to E. Honda, Chun-Li, Blanka, Zangief, Dhalsim, and Guile. Balrog, Vega, Sagat and M. Bison were unplayable boss characters.
Street Fighter II: Champion EditionEdit
Released in 1992, Street Fighter II: Champion Edition (known as Street Fighter II Dash In Japan) allowed players to take on the same character (for example: Zangief vs. Zangief was now possible), and allowed players to play as the four boss characters. Each of the backgrounds were recolored into a different time of day or weather condition.
Turbo Street Fighter II: Champion Edition: Hyper FightingEdit
Released later in 1992, Turbo Street Fighter II: Champion Edition: Hyper Fighting, as the arcade cabinets called it (known as Street Fighter II Dash Turbo In Japan, Street Fighter II Turbo on the SNES, and Street Fighter II: Special Champion Edition on the Sega Genesis), gave each character new moves and modifications, as well as sped the game up about 15%. Each characters' alternate color was changed, but the backgrounds from Champion Edition remained. The voices from World Warrior were still in use.
Super Street Fighter II: The New ChallengersEdit
Released in 1993, Super Street Fighter II: The New Challengers introduced four new challengers: Dee Jay, Fei Long, Cammy White and T. Hawk. Each character now had eight selectable colors. The previous characters gained even more new moves and balance tweaks. Every character was given an individual voice, and both the background stages and the portraits on the character select screen were completely re-drawn. The music for the entire game was re-recorded using Capcom's new Q-Sound board. The four boss characters each gained several new animations for their normal moves. Some arcades featured four SSFII cabinets linked together (known as "Super Street Fighter II: The Tournament Battle") where up to eight players could compete in tournaments, playing musical chairs to figure out where they were supposed to play next. The missing player slots were filled in with CPU-controlled opponents.
Super Street Fighter II Turbo: Grand Master ChallengeEdit
Released in 1994, Super Street Fighter II Turbo (known as Super Street Fighter II X: Grand Master Challenge In Japan) was the last "new" game in the Street Fighter II franchise for nearly a decade. This game introduced Super Combos into the Street Fighter world (Something several of SNK's fighters had already been using), as well as Akuma, the brother of Ryu and Ken's master, Gouken. Each character was given yet even MORE moves and tweaks, in addition to their new Super moves. Using secret entry codes during character selection, the original Super SFII versions of each character was selectable, effectively giving this game 33 selectable characters.
Hyper 'Street Fighter II: The Anniversary EditionEdit
Released in 2003, Hyper Street Fighter II: The Anniversary Edition includes every version of every character from every Street Fighter II, allowing matches such as World Warrior Blanka vs. Super Turbo Guile, to determine which version of each character truly was the best. This game effectively has 65 available characters.
Super Street Fighter II Turbo HD RemixEdit
Released in 2008, Super Street Fighter II Turbo: HD Remix was released on XBox Live Arcade and Playstation Network. This game features a re-balancing of every character, as well as completely re-drawn graphics. Music remixes were supplied by artists from . Online play was made available, to determine who the best SFII player in the world is.